Game+Informed+Learning

http://gameinformedlearning.wikispaces.com/


 * Some notes: Summary Later**
 * Suggest that educators use game simulations (clue, etc, as templates) to develop discussion, promote discussion.
 * Bad game can be used for academic discussion.
 * Presenter uses game to teach military strategy to Air Force Academy cadets.
 * Seems to capitalize on our competitive nature to teach content concepts
 * Games presented were not necessarily computer based.
 * Higher level in that it allows for application (rigor/relevance framework


 * Game Scenarios Used during presentation**
 * (Presenter used a Homeland Security Scenarios to teach the process of using games for instruction)**


 * Clue like game- determine person, location, weapon. --We worked as teams and missed the idea that we could collaborate with other teams
 * Envelope Sort- can you locate the contraband. Develop a process and use it for discussion- How do you process large amount -content was how hard is it to quickly locate a threat
 * Responding to Disaster -groups determine choices so a tree based approach.. Last team left wins. Your choice is right our wrong approach. This could be used as a good way to teach a process
 * Spreadsheet based game to determine risk/benefit- insurance disaster ration idea.


 * Other Resources**


 * Gaming Simulations in Social Studies
 * In class simulation games - includes directions for Inventory Game
 * Scenario Based Learning How-Tos
 * Student-created games
 * What Makes a Learning Game?
 * Simulations: Bringing the benefits of situated learning to the traditional classroom, by Les M. Lunce, University of North Texas.
 * Simulations Engage Students in Active Learning

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